WAILING ROOM
To start the story again, press play.
They reread the booklet labeled the Crying
Room to get inside what in a plot undoes
a room.  The tank accidentally
did it, but in order to succeed in the scenario,
the soldiers must also acquire information.

Wailing is a noise between them and information
And consolation is impossible when you play
someone who is home and you can’t cry 
for home, except sometimes, when undone
quite accidentally,
in between laughing. The scenario

needs verisimilitude, and the writers of the scenario
care about affect as much as tactic.  If you cry
for real or accidentally, you get a military coin. Play it
like you lived it. (You lived it). You have information
but between you and information is the undone
room. 
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